Cinema and Digital Media Engineering Student*, Politecnico di Torino*
My little projects as an entry-level Game Designer, Level Designer and Narrative Designer.
Game Designer 路 Level Designer 路 Narrative Designer
My very first game, a classic point-and-click adventure where players uncover the hidden secrets of his family.
The core mechanic revolves around possessing different characters, allowing players to experience the environment from multiple perspectives.
Each character unlocks new interactions and dialogue options, enabling players to solve puzzles and uncover information that would otherwise remain inaccessible.
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What I鈥檝e worked on:
Unity, Github, Notion
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https://sensha-kittens.itch.io/whispering-walls

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https://icutter.itch.io/20-second-dungeon
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Level Designer 路 Narrative Designer
A short puzzle game created for the 20 Seconds Game Jam.
Players control a poisoned knight who has only twenty seconds to escape a dungeon, solving environmental puzzles under strict time pressure.
The isometric perspective and compact level design focus on quick observation and fast decision making. Light was treated as a systemic mechanic, designed to serve multiple gameplay functions and puzzle interactions.
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What I鈥檝e worked on:
Godot, Github, Notion
Game Designer 路 Level Designer 路 3C Designer
A single-player bossfight with two characters to use. Players must switch between this two characters to counter boss attacks and overcome evolving resistances.
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What I鈥檝e worked on:
Unity, Github, Notion
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https://galasenpai.itch.io/chimera-overload
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https://dvdbsn.itch.io/shorekeepers (desktop version only)
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Game Designer 路 Level Designer 路 Narrative Designer 路 Programmer
A desktop/VR serious game about environmental stewardship where players protect a turtle nest and clean a polluted beach.
The design focuses on little quests and environmental storytelling to raise awareness about the impact of waste on wildlife.
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What I鈥檝e worked on
Unity, Github, Notion
Game Designer 路 Board Game Designer 路 Interactive Experience Designer
JugendBlitz! is an interactive solarpunk ARG / escape-room experience presented at the **New European Bauhaus Festival 2024** in Bruxelles.
The experience guides participants through a series of challenges focused on sustainability, resource management and environmental awareness.
The experience was structured in four stages combining riddles, board games and digital interaction. Participants progressively solved challenges to unlock the next stage, ultimately transforming a dystopian future scenario into a sustainable one.
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Some making of: https://www.instagram.com/reel/C5th2rdM-NN/ https://www.instagram.com/reel/C5oapJPMxYO/ https://www.instagram.com/reel/C5ltJvCsr20/